WAR news 9/10 …

+By | September 10th, 2008 – Guild, Warhammer

We have less than a week left to go. With GreySoul officially kicking off that Wednesday the 17th. Word from the Vault as well as the herald is that the game is going to start up for CE players this Sunday at 7am EST (Dammit, that translates to 4am on Sunday for us PST people). Balcloth has given me leadership status in the beta GS so that is going to give me some time to tamper with possible banners for the guild. In much awaited news, the herald has gone into some depth about guild functions and player taxes. Looks like we are going to have to pull together when we start taking keeps. Trade skills, guild vaults, transportation- they are all going to be linked by the guild so finding the right % to tax is going to be critical. As far as what side we are going to play, and what server we are going to play on… the decision to go DESTRUCTION has pretty much won by a landslide. And it looks like the server to play on will depend on whoever logs on first. Following this, we are going to be playing on a “core” server meaning that WAR won’t necissarily be “everywhere.” Just in the areas we choose to travel to. Mark Jacobs came out swining about the new rulesets for RvR and it’s based on the following: - Players are always RvR flagged from the moment they log in - Chapter 1 hubs and capital cities are safe - There is no bolster buff in RvR lakes - Players will be chickened when entering an area that is two tiers below their level (ex. A Tier 3 player entering a Tier 1 area.) Since going to tier 1 would turn us into chickens, this seems a little counter productive to guilds, but useful to stop gankers. Needless to say, helping the guild mates in lower tiers outways these options. Stay tuned, more info later.

Comments are closed.