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<channel>
	<title>GreySoul</title>
	<link>http://www.greysoul.gs</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Fri, 07 Aug 2009 22:09:04 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.2</generator>
	<language>en</language>
			<item>
		<title>Time to rework the site</title>
		<link>http://www.greysoul.gs/37/gaming/time-to-rework-the-site/</link>
		<comments>http://www.greysoul.gs/37/gaming/time-to-rework-the-site/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 22:09:04 +0000</pubDate>
		<dc:creator>Exile</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.greysoul.gs/37/gaming/time-to-rework-the-site/</guid>
		<description><![CDATA[So many factors are going into a redesign of this site&#8230; assuming Blizzcon works out to where guilds will be implemented in Diablo 3, then Greysoul will officially &#8220;be back.&#8221; After that point, this site will go down and get reworked. Plus the whole concept around it needs a tune up and restructure. Tune into [...]]]></description>
			<content:encoded><![CDATA[<p>So many factors are going into a redesign of this site&#8230; assuming Blizzcon works out to where guilds will be implemented in Diablo 3, then Greysoul will officially &#8220;be back.&#8221; After that point, this site will go down and get reworked. Plus the whole concept around it needs a tune up and restructure. Tune into <a href="http://www.thenetradiers.com" target="_blank">thenetradiers.com</a> for information of Blizzcon as I tweet my way through it. Stay cool everyone, it&#8217;s hot out there.</p>
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		<title>Thanks for all of the, uh&#8230; sign ups</title>
		<link>http://www.greysoul.gs/34/guild/thanks-for-all-of-the-uh-sign-ups/</link>
		<comments>http://www.greysoul.gs/34/guild/thanks-for-all-of-the-uh-sign-ups/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 18:04:56 +0000</pubDate>
		<dc:creator>Exile</dc:creator>
		
		<category><![CDATA[Guild]]></category>

		<guid isPermaLink="false">http://www.greysoul.gs/34/guild/thanks-for-all-of-the-uh-sign-ups/</guid>
		<description><![CDATA[I am not sure why this is happening, but alot of people are signing up for the blog/forums. These are either spammers, or people who are deeply interested in what I had to say, several months ago. That being said, thanks guys. =D
Anyway, here is just a little update as to what we have been [...]]]></description>
			<content:encoded><![CDATA[<p>I am not sure why this is happening, but alot of people are signing up for the blog/forums. These are either spammers, or people who are deeply interested in what I had to say, several months ago. That being said, thanks guys. =D</p>
<p>Anyway, here is just a little update as to what we have been up to: Warhammer sort of fell through the floor, atleast for Balcloth and myself. We went back to World of Warcraft to meet up with Stormrider (AkA Senuq/Uxmal/Ibana) and get a little arena, pvp, action in. For now that is where we will be. Just needed a finished MMO, and Warhammer is great, but it just needs alot of work. We might come back, but in the meantime I picked up my Priest and have been kicking ass. For the Horde&#8230;</p>
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		<title>Leaked Diablo 3 classes?</title>
		<link>http://www.greysoul.gs/33/diablo-3/leaked-diablo-3-classes/</link>
		<comments>http://www.greysoul.gs/33/diablo-3/leaked-diablo-3-classes/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 20:26:10 +0000</pubDate>
		<dc:creator>Exile</dc:creator>
		
		<category><![CDATA[Diablo 3]]></category>

		<guid isPermaLink="false">http://www.greysoul.gs/33/diablo-3/leaked-diablo-3-classes/</guid>
		<description><![CDATA[In all honesty? Probably not. Based on a forum posting on Diablofans.com (of former &#8220;Diablo3.com&#8221; fame&#8230;) someone who claims to have gotten close to the Blizzard drawing boards, had this to say about the upcoming Diablo 3 classes&#8230;
Remaining Classes Planned for Original Release:4. Warlock (Melee Fighter/Knight Class with Demonic Abilities): During the invasion of the [...]]]></description>
			<content:encoded><![CDATA[<p>In all honesty? Probably not. Based on a forum posting on Diablofans.com (of former &#8220;Diablo3.com&#8221; fame&#8230;) someone who claims to have gotten close to the Blizzard drawing boards, had this to say about the upcoming Diablo 3 classes&#8230;</p>
<hr /><em>Remaining Classes Planned for Original Release:</em><em>4. Warlock (Melee Fighter/Knight Class with Demonic Abilities): During the invasion of the prime evils and the corruption of the high council, those few paladins that still clung to their faith found themselves largely outnumbered and defeated. In a desperate attempt to serve and protect the innocent, a few warriors chose to willingly sacrifice their souls to the powers of hell in exchange for terrifying and fearsome demonic and unholy abilities. After the destruction of the worldstone, the people were horrified by the actions of their protectors. Shunned and despised, the warlocks have become obsessed with freeing their souls from hell and restoring their forsaken honor.</em></p>
<p><em>Unlike the warlock in WOW, the warlock in DIII is NOT a spell-caster class. Rather, he is a &#8220;knight class&#8221;, a fallen/unholy paladin that fights the unholy powers of hell with his own. (Resembles a death knight from warcraft, but h is not inherently evil, though his powers are really dark.)</em></p>
<p><em>Skill trees include:<br />
• Arms: This tree is the main combat tree that is mainly dedicated to weapons skills and physical combat abilities. Though a cursed warrior, the warlocks were originally paladins and, as such, are well-trained in the use of weaponry.<br />
• Demonic: Demonic skills, dark spells and unholy auras and curses. This tree also contains skills to summon demon minions and, at high tiers, grants the warlock demonic shapeshifting abilities.<br />
• Hellfire: This tree mainly contains fire-oriented spells, scorching abilities, burning auras and weapon enhancements (like Immolation).</em></p>
<p><em>Appearance:<br />
Dark-skinned race. He looks a lot like the paladin from DII. He is an anti-holy warrior.</em></p>
<p><em>5. Elfstone (Hunter/Amazon/Nature-Type): The elfstones (not elves, but humans) are masterful and skillful hunters. They rarely, if ever, come near civilized society. Familiar with the wild places of the world, rumors say that elfstones call-upon the spirits of nature to do their bidding.</em></p>
<p><em>Skill trees include:<br />
• Hunt: Ranged combat using bows, spears, and javelins (sometimes with Nature-Type Enhancements). Tracking abilities. Several traps skills.<br />
• Ambush: This tree mainly has a lot of defensive abilities, efficiency skills, and survival skills. Several traps skills.<br />
• Sylvan: This tree mainly consists of nature and healing spells (much like the Keeper of the Grove in WCIII)(Treants, Entangle, offensive and defensive nature-type auras and spells).</em></p>
<p><em><br />
Appearance:<br />
Light-Haired, European-Type. The elfstone seems to be a direct cross between a keeper of the grove and an amazon with a few traps abilities. While first and foremost a &#8220;ranged (bow) class&#8221; she is also somewhat of a &#8220;nature-priest&#8221; similar to a WOW restoration druid.</em></p>
<p><em>Classes Planned for Expansion:</em></p>
<p><em>6. Skin Walker (Shapeshifter/Melee Warrior/Supernatural-Type): Originally hailing from the nomadic druid tribes, the skin walkers were exiled for embracing the darker and often sadistic primal forces. Shunned by the rest of the world, the skin walkers became the denizens of the darkest forests, where the ghostly whispers of the night would hide their supernatural rites and predatory rituals. Over the centuries, people began to believe skin walkers to be phantoms, ghost stories told to children - but I have seen one and they are made of flesh and bone like you and me. Cruel and cunning, they no longer derive their powers from the harmonious presence of nature, but from the twisted horrors of nightmares.</em></p>
<p><em>Skill trees include:<br />
• Ghost: Ghostly, supernatural enhancements to melee combat and abilities (Ghost Venom), ghostly summons (Summon Wraith), and debuffs (Banshee Wail, Haunt), supernatural shapeshifting abilities (Ghost Form).<br />
• Blood: This tree primarily consists of blood-drinking/bloodletting skills, critical strikes and gaining supernatural powers from drinking the blood of fallen enemies (Vampiric Instinct/Blood Bath) or purposefully spilling your own (Blood Ritual).<br />
• Nightmare: This tree mainly consists of shape-shifting/beast skills (werewolf is returning but is much darker and sadistic), supernatural attributes, enhancements, and spells (like Spider Swarms). This is similar to the druid shape-shifting tree, but more supernatural.</em></p>
<p><em>Appearance:<br />
Native-American Type. The skin-walker is a lot like a shape-shapeshifting druid, but is much more evil/nightmarish with her abilities and powers. She is not nature-oriented, but more closely resembles a &#8220;vampire/supernatural-type melee&#8221; character.</em></p>
<p><em>7. Monk (Assassin-Type with Holy Powers): The warrior monks are well-trained and disciplined fighters, walking a fine line between the presence of light and the domains of shadow. Monks use their divinely-granted abilities and combat prowess to assassinate from the shadows or to blast their enemies apart with holy fire.</em></p>
<p><em>Skill trees include:<br />
• Martial Arts: This tree is primarily for monks specializing in ranged combat (throwing weapons) or martial arts (hand-to-hand). It also contains a lot of your agility abilities (Evasion) and survival abilities (Suppress Pain) and efficiency abilities (Meditation).<br />
• Light: Light abilities, blessings, and divine powers (mostly buffs for throwing weapons or martial arts combat enhancement). For example, this tree has abilities to enhance your ranged combat and martial arts skills with holy power and holy fire and to bless yourself and your allies with divine protection. This tree also has several offensive and defensive holy spells and a few healing abilities. This tree also has many target buffs, including Soul Infusion which allows the monk to infuse his soul with the powers of heaven. The main difference between the light tree and past holy trees is that it is much more offensive and combat-oriented, much less healing and defensive oriented. Healing abilities are really reserved to the elfstone (a nature type priest) or the warlock (an unholy warrior). (Light powers are generally used to enhance combat prowess and damage, like Raiden from Mortal Kombat).<br />
• Shadow: This tree mainly includes stealth and critical strike abilities. This is an assassination, ninja-type tree, though there are no poison skills. Most of the skills revolve around critical strike abilities with throwing/ranged weapons and martial arts (often enhanced with shadow powers that blind or somehow debilitate enemies).</em></p>
<p><em>Appearance:<br />
Asian-type. The Monk is an entirely new class to the Blizzard scene and the closest thing you are going to get to a &#8220;holy&#8221; character, other than the warlock which is the opposite of holy. I really have nothing to compare him to in past games - although he reminds me of a mix between Lui Kang or Raiden from Mortal Kombat, only more bad ***. Dress appearance has a lot of Asian influence.</em></p>
<hr />Some of this seems likely, like per-say, the advent of the Warlock. But the &#8220;Elfstone,&#8221; or atleast the name, is very unlikely. This is being cast aside from skeptics all over the Diablo 3 community. And while the names might seem different, I think the concepts are dead on.</p>
<p>Excuse the cynicism, but if there is something I have learned from Blizzard in the announcement of Diablo 3 it is this&#8230;.</p>
<p>1) Blizzard made alot of money off of World of Warcraft. 2) If it worked once, it will work again.</p>
<p>Let&#8217;s look at this critically: Diablo 2 was wildly popular with their 5 characters + 2 from the expansion. Blizzard then announced in July that there were going to be 5 classes for Diablo 3. Surprise there. One of them was the return of the Barbarian. Not even a new one. It is hinted that it is the same damn guy. The Witch Doctor, which is clearly a Necromancer knock-off with zombies instead of skeletons, just admit it. And recently announced, Wizard. Aka the Sorceress.</p>
<p>So what do we have to expect? Well we are missing knock offs of the Amazon and the Paladin. The idea of the &#8220;Warlock&#8221; would fit into the lore well. Call it what you want, a reverse Paladin, but the idea of a plate wearing &#8220;knight&#8221; is going to be one of the 5 classes. The final one the &#8220;elfstone&#8221; (hopefully the real name is pending) will come out as a range DPS. And for the expansion? Expect some sort of shape-shifter (the Druid), and then some sort of quick attack close range DPS without as much HP as the Barbarian (Assassin).</p>
<p>And again, let us not beat around the bush, this game is built on virtually the same platform as World of Warcraft. Blizzard has down and out admitted this, and the D3 scene burst in outrage from all of the light coloring and divergence from Diablo&#8217;s darker theme. The itemization is even colored exactly like WoW (not to say Mythic didn&#8217;t pull that with Warhammer Online). Does this make it a bad game. None of the following things I have made comment lead me to a positive yes. But I am concerned about the games lack of creativity. Show us something new Blizz! Turn our perceptions of Diablo on it&#8217;s head! Why more of the same? I honestly that without people like Bill Roper in there infusing the series with it&#8217;s trademark style, Blizzard is scared to death about proper execution, which will lead D3 into an early grave with all the other Diablo clones. They need a right balance of brand new and familiar.</p>
<p>And this forum class post that is creating so much buzz was a good chance to tie this in with my other thoughts. When all of this unfolds you count on me being there to say, &#8220;I told you so.&#8221; Otherwise I will buy you a beer. =D</p>
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		<title>The Ironbreaker pwnage must stop&#8230;</title>
		<link>http://www.greysoul.gs/32/warhammer/the-ironbreaker-pwnage-must-stop/</link>
		<comments>http://www.greysoul.gs/32/warhammer/the-ironbreaker-pwnage-must-stop/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 18:40:35 +0000</pubDate>
		<dc:creator>Exile</dc:creator>
		
		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://www.greysoul.gs/32/warhammer/the-ironbreaker-pwnage-must-stop/</guid>
		<description><![CDATA[I have been spending a fair amount of time over at Moneyne.ws. I am really liking this guy, mainly because he is familiar with my article on the Zealot over at War Vault&#8230;=D And also because he plays a Runepriest, the Zealot equivilent on Order, which has given way to much discussion over our respective [...]]]></description>
			<content:encoded><![CDATA[<p>I have been spending a fair amount of time over at <a href="http://www.moneyne.ws">Moneyne.ws</a>. I am really liking this guy, mainly because he is familiar with my <a href="http://warhammervault.ign.com/wiki/index.php/Zealot_Guide">article on the Zealot over at War Vault</a>&#8230;=D And also because he plays a Runepriest, the Zealot equivilent on Order, which has given way to much discussion over our respective classes.</p>
<p>He recently posted. And put to bed any speculation, that the Iron Breaker is getting a little silly in To Anaroc. Once again proof that Destruction looks cooler, and Order does more damage. We originally had a 4 man team of Archmage (myself), Bela on White Lion, Ryjel on Warrior Priest, and Balcloth at the center with the Iron Breaker. The combo was brutal to say the least, but was a good testimate to the overdone numbers on the Order side. Hopefully Mythic will look into this.</p>
<p><a href="http://moneyne.ws/2008/10/08/warhammer-online-ironbreaker-golfing/">http://moneyne.ws/2008/10/08/warhammer-online-ironbreaker-golfing/ </a></p>
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		<title>Diablo 3 Wizard Announced</title>
		<link>http://www.greysoul.gs/31/diablo-3/diablo-3-wizard-announced/</link>
		<comments>http://www.greysoul.gs/31/diablo-3/diablo-3-wizard-announced/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 20:29:43 +0000</pubDate>
		<dc:creator>Exile</dc:creator>
		
		<category><![CDATA[Diablo 3]]></category>

		<guid isPermaLink="false">http://www.greysoul.gs/31/diablo-3/diablo-3-wizard-announced/</guid>
		<description><![CDATA[Did anyone see this one coming? Really nobody? Hmmph. Well Blizzard just unvailed it&#8217;s 3rd class of the magical 5 for Diablo 3. This one being the Wizard. Good to see you can go male and female on the classes because the only reason why I went Necromancer in Diablo 2 is because I didn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Did anyone see this one coming? Really nobody? Hmmph. Well Blizzard just unvailed it&#8217;s 3rd class of the magical 5 for Diablo 3. This one being the Wizard. Good to see you can go male and female on the classes because the only reason why I went Necromancer in Diablo 2 is because I didn&#8217;t want to end up as a girl sorceress. Needless to say this looks awesome.</p>
<p><a href="http://www.youtube.com/watch?v=u2azMHCaO_k">http://www.youtube.com/watch?v=u2azMHCaO_k </a></p>
<p>I can&#8217;t help but figure on this one, that we have the Barbarian (returning from D2), the Witchdoctor (cough cough, Necromancer), and now Wizard as the sorceress substitute. Now watch as we get a conventional warrior (Paladin, or something with a sword and shield) and a long range DPS-non-magic (Amazon).</p>
<p>Hopefully Blizzard proves me wrong.</p>
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		<title>Guild discussion grab-bag</title>
		<link>http://www.greysoul.gs/30/warhammer/guild-discussion-grab-bag/</link>
		<comments>http://www.greysoul.gs/30/warhammer/guild-discussion-grab-bag/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 17:15:55 +0000</pubDate>
		<dc:creator>Exile</dc:creator>
		
		<category><![CDATA[Guild]]></category>

		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://www.greysoul.gs/30/warhammer/guild-discussion-grab-bag/</guid>
		<description><![CDATA[I was checking out the vault today and it seems Missy from Mythic came forward with some information about guilds. Pretty informative. Check it out.
     Q. My fellow guild officers and I are having a ‘discussion&#8217; about whether or not we should alts in the guild. How does guild leveling work, exactly? [...]]]></description>
			<content:encoded><![CDATA[<p>I was checking out <a href="http://warhammervault.ign.com/" target="_blank">the vault</a> today and it seems Missy from Mythic came forward with some information about guilds. Pretty informative. Check it out.</p>
<p><em>     Q. My fellow guild officers and I are having a ‘discussion&#8217; about whether or not we should alts in the guild. How does guild leveling work, exactly? Would having a bunch of extra inactive characters cause our guild to level more slowly than if we were all active?</em></p>
<p>A. No, having inactive characters in your guild roster won&#8217;t slow down your guild advancement. A guild gains experience and ranks through the actions of its members. Anytime members earn experience and/or renown the guild earns experience as well. So having a battalion of inactive alts is not a detriment to your guild&#8217;s ability to level.</p>
<p><em>    Q. How exactly the does the rested system work? Do you generate the same amount of rested xp no matter where you log out? Can you generate rest xp without logging out by going to a specific area? How much rest xp can you generate max?</em></p>
<p>A. The most rested experience you can have is equal to one and a half times the experience points you need to complete your current level. The rate of increase depends on your level, so the higher you go, the slower that rested xp bar fills up. As you defeat monsters or players, your experience is doubled until the bar is depleted.</p>
<p>You don&#8217;t have to log out in a specific area in order to earn rested experience, but whatever rate is appropriate for your level will speed up by 50% if you log out in a warcamp or chapter hub belonging to your realm. If you log out in a city, this rate is doubled. Finally, if you log out in the &#8220;Guild Leader&#8217;s Room&#8221; in a guildhall, this rate increases to 150%!</p>
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		<title>Game goes live, qaulity of news posts goes down</title>
		<link>http://www.greysoul.gs/29/warhammer/game-goes-live-qaulity-of-news-posts-goes-down/</link>
		<comments>http://www.greysoul.gs/29/warhammer/game-goes-live-qaulity-of-news-posts-goes-down/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 17:39:59 +0000</pubDate>
		<dc:creator>Exile</dc:creator>
		
		<category><![CDATA[Guild]]></category>

		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://www.greysoul.gs/29/warhammer/game-goes-live-qaulity-of-news-posts-goes-down/</guid>
		<description><![CDATA[Okay where to begin. The guild has been created. Except that for now we aren&#8217;t going to be &#8220;GreySoul&#8221; in name. It&#8217;s the same guys, but while we were playing DAOC we went under the alias &#8220;Postal&#8221; for the last part. (*LiT was the original guild name but I won&#8217;t go into that for the [...]]]></description>
			<content:encoded><![CDATA[<p>Okay where to begin. The guild has been created. Except that for now we aren&#8217;t going to be &#8220;GreySoul&#8221; in name. It&#8217;s the same guys, but while we were playing DAOC we went under the alias &#8220;Postal&#8221; for the last part. (*LiT was the original guild name but I won&#8217;t go into that for the sake of confusing you even more.) The SKULL THRONE server is a composite of the Lancelot and Merlin servers from DAOC. In order to maintain recognition with the other veteran players returning, we felt it was a smart decision to go with Postal.</p>
<p>This is fine because GreySoul, at it&#8217;s core, serves more as the club that houses the different named guilds we have been over the years. I will be setting up a sub domain just for Postal with an explination to clear up this confusion. Greysoul.gs will also still serve as our source of news and message boards at the center of everything we do.</p>
<p>Belastran is currently out of commission in his home town of Houston, TX. with no thanks to hurricane Ike. He was able to log on for a second using a neighbor&#8217;s generator to let us know that he is okay and will be with power in a few weeks. Hang in there buddy. In the meantime Worz has joined our cause and is rocking it up with me as a fellow Zealot. Adding Ryjel, that gives Balcloth 3 healers so I hope he is enjoying the extra protection.</p>
<p>Other than that, we have been OWNING scenarios and we will have some images to post later. Time to work on getting my mount either tonight or tomorrow. W00t.</p>
<p>-Ex</p>
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		<title>Server: Skull Throne</title>
		<link>http://www.greysoul.gs/28/warhammer/server-skull-throne/</link>
		<comments>http://www.greysoul.gs/28/warhammer/server-skull-throne/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 16:38:15 +0000</pubDate>
		<dc:creator>Exile</dc:creator>
		
		<category><![CDATA[Guild]]></category>

		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://www.greysoul.gs/28/warhammer/server-skull-throne/</guid>
		<description><![CDATA[It&#8217;s official. We are DESTRUCTION on SKULL THRONE! And of course the servers are already insanely impacted. Oh Mythic, how did you not see this coming? You have almost a million beta applicants, yet you only open 15 servers for CE launch? May god have mercy on the people who are going to try and [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s official. We are DESTRUCTION on SKULL THRONE! And of course the servers are already insanely impacted. Oh Mythic, how did you not see this coming? You have almost a million beta applicants, yet you only open 15 servers for CE launch? May god have mercy on the people who are going to try and purchase the game on Sept 18. Meanwhile, the game has only been out for about 36 minutes and I have a 1 hour wait time for Skull Throne. Wish me luck!</p>
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		<title>Server list is up</title>
		<link>http://www.greysoul.gs/27/warhammer/server-list-is-up/</link>
		<comments>http://www.greysoul.gs/27/warhammer/server-list-is-up/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 20:50:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://www.greysoul.gs/27/warhammer/server-list-is-up/</guid>
		<description><![CDATA[Ask and you shall receive. Head on over to the Herald for the link of the servers for Warhammer Online. Or just follow the link: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=252
]]></description>
			<content:encoded><![CDATA[<p>Ask and you shall receive. Head on over to the Herald for the link of the servers for Warhammer Online. Or just follow the link: <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=252" target="_blank">http://herald.warhammeronline.com/warherald/NewsArticle.war?id=252</a></p>
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		<title>WAR news 9/10 &#8230;</title>
		<link>http://www.greysoul.gs/26/warhammer/war-news-910/</link>
		<comments>http://www.greysoul.gs/26/warhammer/war-news-910/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 20:05:04 +0000</pubDate>
		<dc:creator>Exile</dc:creator>
		
		<category><![CDATA[Guild]]></category>

		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://www.greysoul.gs/26/warhammer/war-news-910/</guid>
		<description><![CDATA[We have less than a week left to go. With GreySoul officially kicking off that Wednesday the 17th. Word from the Vault as well as the herald is that the game is going to start up for CE players this Sunday at 7am EST (Dammit, that translates to 4am on Sunday for us PST people). [...]]]></description>
			<content:encoded><![CDATA[<p>We have less than a week left to go. With GreySoul officially kicking off that Wednesday the 17th. Word from the <a href="http://warhammervault.ign.com/fullstory.php?id=45170" target="_blank">Vault as well as the herald</a> is that the game is going to start up for CE players this Sunday at 7am EST (Dammit, that translates to 4am on Sunday for us PST people). Balcloth has given me leadership status in the beta GS so that is going to give me some time to tamper with possible banners for the guild.</p>
<p>In much awaited news, <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=238" target="_blank">the herald has gone into some depth about guild functions and player taxes</a>. Looks like we are going to have to pull together when we start taking keeps. Trade skills, guild vaults, transportation- they are all going to be linked by the guild so finding the right % to tax is going to be critical.</p>
<p>As far as what side we are going to play, and what server we are going to play on&#8230; the decision to go DESTRUCTION has pretty much won by a landslide. And it looks like the server to play on will depend on whoever logs on first.</p>
<p>Following this, we are going to be playing on a &#8220;core&#8221; server meaning that WAR won&#8217;t necissarily be &#8220;everywhere.&#8221; Just in the areas we choose to travel to. Mark Jacobs came out swining about the new rulesets for RvR and it&#8217;s based on the following:</p>
<p>- Players are always RvR flagged from the moment they log in<br />
- Chapter 1 hubs and capital cities are safe<br />
- There is no bolster buff in RvR lakes<br />
- Players will be chickened when entering an area that is two  tiers below their level (ex. A Tier 3 player entering a Tier 1 area.)</p>
<p>Since going to tier 1 would turn us into chickens, this seems a little counter productive to guilds, but useful to stop gankers. Needless to say, helping the guild mates in lower tiers outways these options.</p>
<p>Stay tuned, more info later.</p>
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