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Member Updates and Bounty Runs

dh2It’s hard for one to update the page when they are fully addicted to the game they are writing about. All of which has been a good sign, since it’s been (just about) a month of playing this expansion and I am still hooked. Primarily it’s because there are things to do, post max level, but mainly because the loot system is so entertaining.   All that being said, clan member Yocks and myself are going to be doing a Bounty marathon this evening. Anyone is welcome to join. I figure this will be a good time to start up a (almost) minted lvl. 70 Demon Hunter.   As far as clan maintenance goes, I updated the roster, adjusted some things in the about section (which still has a lot of work left to do), and I managed to get a nice little jQuery “scroll-back-to-top” button in the bottom right hand corner when you move away from the top of the page.  
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Looking good. Feeling good.

feeling-goodBefore I go into any details as to what we have been up to, I think it’s important to state the irony that I spent a better part…. actually the whole weekend, working on the GreySoul site. It’s just something that sucked me in, it felt a lot like making the site the first couple of times around some 12/13 years ago (ps. were’re getting old). So this is where we are at, a nearly completed site. I will be spending the next couple of days taking care of janitorial stuff as far as the code is concerned, but otherwise it is done. If there are any other features that are going to come about, it will have to be at the request of clan mates because these pages need to serve more as a beacon to drive people to the chat in-game. I’ll be coming back to the game more over this next week. With the transmog features it has given me hope that I could salvage the look of my Witch Doctor (yes transmog is everything to me). If anyone wants to run some toons, look me up (Exile#1445).
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Please pardon our dust. Beta page coming this weekend.

dustWell, I let the idea of the clan get the better of me. What was supposed to be a quick emulation of a current theme turned into a full scale design/front end development project that has left me exhausted of coding for a little while. Tomorrow I am going to launch the newest version of the GreySoul site. However, I think it is safe to say that it will still be considered very much in “beta” mode for the time being. Copy is a mess, and I still have loose ends of code that are popping up in the comment section, but other than that, I am pretty happy with it. Now if you will all excuse me, I am going to log into to the game I haven’t been able to play because I was ironically building a website for it.
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Continuing to (hastily) work on the site, along with member updates, etc.

Clan featureThe image above doesn’t do the guild justice, but I felt compelled to grab a screen shot last night before I logged off. Six members is about five more than I would have been expecting at any one time. What started off as my own little slice of heaven (or hell) has turned into a nice little chat group for my friends, and a handful of old GS members from back in the day. I don’t have the exact number, but last I checked, we were up to something like 20 members with a good handful actively playing at any given time. This has sparked enough interest in me to go ahead and give this site/clan another modest run. At least for as long as clan functionality in D3 proves to have a use. So that is mainly the goal of this project right now. To try and round up as many retired GS members as possible. As far as the site construction goes, I am just about finished with the homepage. Individual post pages, and links at the bottom are going to get cleaned up as I go along. I will find some time to flesh out the Roster page later this evening. Unfortunately Blizzard doesn’t have any sort of d3 guild API, so most of this will be done by hand. More updates the follow.
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If you used to be a member…

Hey guys, people have been coming here quite a bit (to my surprise) asking if this is the old diablo 2 guild. Yes this is, and yes I am Exile from that time.. albeit 11 years older. Bet you didn’t know that your guild leader started at the age of 15 huh? Heh. Anyway I have gotten in contact with a few old members asking about GreySoul. Long story short, I will bring this all back if there is a demand for it. I had a page that was up for Warhammer involving GreySoul, but there wasn’t really anything substantial allowing it to exist. GS has always been a Diablo guild, although I am considering making it for Guild Wars 2 (Arena Net being a cousin of Blizzard). Anyway, get in contact with me at if you are interested. And if not, we can still meet up in D3 through the friend system. Until then, happy hunting. -Ex
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Thanks for all of the, uh… sign ups

I am not sure why this is happening, but alot of people are signing up for the blog/forums. These are either spammers, or people who are deeply interested in what I had to say, several months ago. That being said, thanks guys. =D Anyway, here is just a little update as to what we have been up to: Warhammer sort of fell through the floor, atleast for Balcloth and myself. We went back to World of Warcraft to meet up with Stormrider (AkA Senuq/Uxmal/Ibana) and get a little arena, pvp, action in. For now that is where we will be. Just needed a finished MMO, and Warhammer is great, but it just needs alot of work. We might come back, but in the meantime I picked up my Priest and have been kicking ass. For the Horde…
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Guild discussion grab-bag

I was checking out the vault today and it seems Missy from Mythic came forward with some information about guilds. Pretty informative. Check it out.   Q. My fellow guild officers and I are having a ‘discussion’ about whether or not we should alts in the guild. How does guild leveling work, exactly? Would having a bunch of extra inactive characters cause our guild to level more slowly than if we were all active? A. No, having inactive characters in your guild roster won’t slow down your guild advancement. A guild gains experience and ranks through the actions of its members. Anytime members earn experience and/or renown the guild earns experience as well. So having a battalion of inactive alts is not a detriment to your guild’s ability to level. Q. How exactly the does the rested system work? Do you generate the same amount of rested xp no matter where you log out? Can you generate rest xp without logging out by going to a specific area? How much rest xp can you generate max? A. The most rested experience you can have is equal to one and a half times the experience points you need to complete your current level. The rate of increase depends on your level, so the higher you go, the slower that rested xp bar fills up. As you defeat monsters or players, your experience is doubled until the bar is depleted. You don’t have to log out in a specific area in order to earn rested experience, but whatever rate is appropriate for your level will speed up by 50% if you log out in a warcamp or chapter hub belonging to your realm. If you log out in a city, this rate is doubled. Finally, if you log out in the “Guild Leader’s Room” in a guildhall, this rate increases to 150%!
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Game goes live, qaulity of news posts goes down

Okay where to begin. The guild has been created. Except that for now we aren’t going to be “GreySoul” in name. It’s the same guys, but while we were playing DAOC we went under the alias “Postal” for the last part. (*LiT was the original guild name but I won’t go into that for the sake of confusing you even more.) The SKULL THRONE server is a composite of the Lancelot and Merlin servers from DAOC. In order to maintain recognition with the other veteran players returning, we felt it was a smart decision to go with Postal. This is fine because GreySoul, at it’s core, serves more as the club that houses the different named guilds we have been over the years. I will be setting up a sub domain just for Postal with an explination to clear up this confusion. will also still serve as our source of news and message boards at the center of everything we do. Belastran is currently out of commission in his home town of Houston, TX. with no thanks to hurricane Ike. He was able to log on for a second using a neighbor’s generator to let us know that he is okay and will be with power in a few weeks. Hang in there buddy. In the meantime Worz has joined our cause and is rocking it up with me as a fellow Zealot. Adding Ryjel, that gives Balcloth 3 healers so I hope he is enjoying the extra protection. Other than that, we have been OWNING scenarios and we will have some images to post later. Time to work on getting my mount either tonight or tomorrow. W00t. -Ex
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Server: Skull Throne

It’s official. We are DESTRUCTION on SKULL THRONE! And of course the servers are already insanely impacted. Oh Mythic, how did you not see this coming? You have almost a million beta applicants, yet you only open 15 servers for CE launch? May god have mercy on the people who are going to try and purchase the game on Sept 18. Meanwhile, the game has only been out for about 36 minutes and I have a 1 hour wait time for Skull Throne. Wish me luck!
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WAR news 9/10 …

We have less than a week left to go. With GreySoul officially kicking off that Wednesday the 17th. Word from the Vault as well as the herald is that the game is going to start up for CE players this Sunday at 7am EST (Dammit, that translates to 4am on Sunday for us PST people). Balcloth has given me leadership status in the beta GS so that is going to give me some time to tamper with possible banners for the guild. In much awaited news, the herald has gone into some depth about guild functions and player taxes. Looks like we are going to have to pull together when we start taking keeps. Trade skills, guild vaults, transportation- they are all going to be linked by the guild so finding the right % to tax is going to be critical. As far as what side we are going to play, and what server we are going to play on… the decision to go DESTRUCTION has pretty much won by a landslide. And it looks like the server to play on will depend on whoever logs on first. Following this, we are going to be playing on a “core” server meaning that WAR won’t necissarily be “everywhere.” Just in the areas we choose to travel to. Mark Jacobs came out swining about the new rulesets for RvR and it’s based on the following: - Players are always RvR flagged from the moment they log in - Chapter 1 hubs and capital cities are safe - There is no bolster buff in RvR lakes - Players will be chickened when entering an area that is two tiers below their level (ex. A Tier 3 player entering a Tier 1 area.) Since going to tier 1 would turn us into chickens, this seems a little counter productive to guilds, but useful to stop gankers. Needless to say, helping the guild mates in lower tiers outways these options. Stay tuned, more info later.
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